I always feel there's more that can be done to this image, but I realize that I should just leave it alone forever. I imagine like most artists, if you took the same idea that you did in the past, but redo it in the present time, the image would probably be that much stronger. I think this is one of those instances.
I can see many things wrong with this image and so many ideas I could really implement. And this is an image that like over a year old.
Tuesday, December 18, 2012
Wednesday, October 24, 2012
Tuesday, August 21, 2012
Wednesday, July 18, 2012
Sleeping Dogs concept art
So I'm actually able to post some Sleeping Dogs concept art now that some of it has been released and appeared on Trueachievements.com. Here are the ones that were released (and are actually mine):
Monday, May 14, 2012
"Metatron"
Here's the main character concept for my contribution to Shattered, the 2nd volume of Secret Identities. I did use a combination of photos, and painted over them to get the job done. But really what I liked out of the design is the tonality, and sense of realism to it. It's not just space spandex, and I really wanted a flight suit combined with a modern day astronaut suit.
Thursday, May 10, 2012
"Metatron" Star Fighter
For more information: http://secretidentities.org/Site/v2.html
Tuesday, May 1, 2012
Tar'Zaresh - Last of the Protoss
Was doing this for a friend. Then it wasn't needed but I decided to just finish it up anyway. Not particularly happy with it, but at least it's off my plate.
Sunday, March 4, 2012
Sleeping Dogs
Sleeping Dogs; a game I've been working on for the last 2 years, has been officially announced a few weeks ago. Finally, you can see some goodies of how the game is looking and feeling.
Live Action announcement trailer:
Game Story trailer:
Gameplay & Interview with Mike Skupa (Design Director) video:
Live Action announcement trailer:
Game Story trailer:
Gameplay & Interview with Mike Skupa (Design Director) video:
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