Some concepts I did for the short time I worked on Little Big Planet Karting. The thing which I probably contributed to the most was the translation between a game that took place on a 2D plane, and a game that was viewed from a 3D perspective. It had to maintain the essence of Little Big Planet's "crafting" art style, but instead of just looking at the game from a single angle, you could now look behind the back drops of cardboard cut outs essentially.